2012 – Click and Gun - published by Silicon Jelly
Gameplay ‘Courtesy of Touch Gameplay’
Unite Europe 2012 Conference speech about lighting in Unity
I was the only programmer back then so I basically learned Unity on this project.
I used rage tools for Mimpi vector graphics and it gave me a lot of headaches.
That was the reason I started working on my own Vector Graphic solution.
I was responsible for the graphics, audio engine, visual effects, puzzles and user interface.
Gameplay ’Courtesy of Touch Gameplay’
Gameplay ‘Courtesy of Ethan Gamer’
I started working on Mimpi Dreams during January 2015 and released in November 2015.
I was personally responsible for the main character controller, visual effects, some puzzles
and of course, the vector graphics rendering
for which I wrote a Unity3D plugin called SVG Importer.
Unite Europe 2015 Conference speech about Vector Graphics in Unity
2016 – Hybrid Camera for 2D games
In collaboration with Michal Berlinger